Friday, September 30, 2011

Monarch - Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Monarch Hero Spotlight where you have knowledge of what Monarch can do( for sure she can do a lot!) and how to play him.


In this Monarch HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.


Monarch is one of the only support heroes in the game that sports a decent survivability despite being a ranged intelligence hero. With the use of Chrysalis, she can shield herself or allies from harm when approached in battle, making it a core spell to level if playing as a pure support. However, if you prefer a more offensive flair, Monarch can take strong lane presence and harass effectively by leveling Blinding Pollen and Noxious Cloud to max immediately. In either case, she benefits greatly from mana regen and items that give an aura such as Nome's Wisdom, Astrolabe, and its' components, along with standard support items such as striders and wards of sight!
 

Thursday, September 22, 2011

Cthulhuphant - Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Cthulhuphant Hero Spotlight where you have knowledge of what Cthulhuphant can do( for sure he can do a lot!) and how to play him.

In this Cthulhuphant HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.


 

Wednesday, September 7, 2011

Midas - Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Midas Hero Spotlight where you have knowledge of what Midascan do( for sure he can do a lot!) and how to play him.

In this Midas HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.

 

Saturday, August 27, 2011

Geomancer- Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Geomancer Hero Spotlight where you have knowledge of what Geomancer can do( for sure he can do a lot!) and how to play him.

In this Geomancer HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.

Tuesday, August 23, 2011

'Geomancer' wins fan poll to be added to HoN

After a month-long poll, the new hero to be implemented in Heroes of Newerth upon release will be the Geomancer-like Intelligence hero. With an attack damage as 45-55 and a range of 500, it should be thought of as a supporter hero.

The hero holds four spells. The first spell is 'Dig' which allows the hero to burrow underground and resurface with great force.When surfacing a big explosion will emerge, stunning and dealing damage to enemies.

The yet unnamed hero also holds 'Quicksand', an ability to create a pit of quicksand at a targeted location. Each charge affects -20% movement speed.

'Earth's Grasp' is a rock hand that erupts from the ground which have the ability to move back enemy units. Level on edamage only hits 75 magic damage, ut the hand can move the unit back 200 units.

For its ultimate spell, the hero has 'Fossilization'. Placing the spell on an enemy turns the enemy to stone. The target will take damage if it's not moving or moving slowly. The spell is dispeled after the target has run 1000 units.

Other heroes in the poll included a gamer hero with a Death Knightish feel, and a chaotic hero with dark magic.

The unit is subjected to change in terms of numbers and theme, but the skill concept will remain.

Thursday, August 11, 2011

Rhapsody- Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Rhapsody Hero Spotlight where you have knowledge of what Rhapsody can do( for sure he can do a lot!) and how to play him.

In this Rhapsody HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.


Rhapsody  Skills

Staccato:
Deals 50/60/70/80 Magic Damage and a 1 second stun to target, then applies 1/2/3/4 charges to Staccato. Staccato can be used further, each time consuming a charge and dealing 50 Magic Damage and a .25 second stun.
Disco Inferno:
Lays down a dance floor of groovetacular moves. Allies standing still in the dance floor will heal 10/20/30/40 Health per second, while enemies standing still in the dance floor suffer 20/40/60/80 Magic Damage per second. The effect lingers for .5 seconds after the target begins to move.
Arcane Hymn:
Nearby allies’ spells are enhanced by an aura and gain 6/12/18/24 Magic Damage Lifesteal and 1/2/3/4 Magic Armor Penetration.
Protective Melody:
Channels for up to 4/5/6 seconds. While channeling, grants nearby allies in a 500 radius 1000 Armor and Magic Armor.
Rhapsody Skill Build
Staccato and Disco Inferno combo perfectly together. Use the pulses on Staccato to cause enemies to stop for a bit, then do it again after .5 seconds (when the linger on Disco Inferno wears out) to re-apply.
Staccato can be used to interrupt attack and cast animations if timed correctly. It can give you a huge advantage in early exchanges.
To take advantage of Arcane Hymn, your allies must be in the aura while damage is being done. Make sure the Thunderbringer is standing near you when he ultimates!
Protective Melody is best used in clutch reactionary situations. Don’t use it pre-emptively unless you’re absolutely sure they’re going to initiate! It has a low duration, and is HUGE if used right as it will waste enemy attacks and spell casts, as well as divert attention to you.

Tuesday, August 9, 2011

Master of Arms - Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Master of Arms Hero Spotlight where you have knowledge of what Master of Arms can do( for sure he can do a lot!) and how to play him.

In this Master of Arms HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.

Friday, July 29, 2011

HON - Free2Play FAQ

For Existing Players

Q. How does Free-to-Play affect me?
All existing players will be marked as Legacy accounts. Legacy accounts will no longer be obtainable and will continue to enjoy free access to the general hero pool. You will be able to play in Verified Only games, but can play in Basic games if you choose. Legacy players will continue to receive newly released heroes for free after the hero leaves Early Access.
Q. What is Early Access?
Independent of Free-to-Play is a new feature called Early Access. Players will be able to purchase Early Access to new heroes to play them before they are released for free to the rest of the Legacy players.
While heroes are Early Access, they will not be playable in Tournament Play.
There are many reasons for the introduction of the Early Access system, for a detailed explanation see Maliken's post here: http://forums.heroesofnewerth.com/showthread.php?t=305655.
Q. I already paid for HoN! Was my money wasted now that it's Free-to-Play?
Not at all! Legacy accounts are now a rarity, part of our old business model you're getting additional new content (outside of any potential pay for content expansions) for free, which is a perk no longer available to new accounts whom have to unlock new content.
Q. Will Free-to-Play mean my games will be ruined by griefers and trolls?
By requiring players to either play a significant number of games or make a purchase before becoming Verified, players will have made an investment into their account. If a person griefs, they will lose this investment. We will be increasing our efforts to stop griefing through our Report a Player system so Verified players can be confident the matches they play will be good ones. Basic accounts will not have access to the Report A Player function.
Q. What about game modes that require my teammates to have access to the whole hero pool?
We've gone to great lengths to try to ensure that the HoN experience you've come to know and love will be as unchanged by Free-to-Play as possible. Game modes SD, BD, AR, and BP will require that non-legacy accounts have a Token or Game Pass in order to enter the match. The token allows them to play as any hero in the pool for that game if they pick a hero they don't own, the token is spent. This means that you can depend on any of your teammates having access to that crucial counter-pick in these modes, and not have to worry about team strategy being limited by what heroes your teammates have unlocked.
Q. Can I play with a friend I bring to HoN as a new Basic (free to play) account?
Yes you can, you simply not be able to queue into a Verified Only pool.

For New Players

Q. Where can I create an account and download the game?
You can create your account at http://www.heroesofnewerth.com/create_account.php. After making your account, you can download the game at http://www.heroesofnewerth.com/download.php.
Q. Will I need real money to play?
No. You will have access to a Rotating Hero Pool of 15 heroes and will be able to play without paying a cent.
Q. Who has a Basic account?
Anyone who has created an account since HoN went Free-to-Play and has not become Verified.
Q. What are the benefits of being Verified?
Verified players are able to queue into Verified Only Matchmaking, are able to use the Report a Player system, and are given 3 free tokens to use. Verified players can be assured that players they are playing with take their accounts as seriously as they do.
Q. How do I become Verified?
You can become verified by reaching level 5 or by purchasing Gold Goblin Coins. This is to ensure you are serious about your account.
Q. I signed up to play with my friend who is a long time HoN player, will we be able to queue in Match Making together?
Yes! Verified and Basic accounts can play together, but will be unable to queue into a Verified Only game until both players are Verified.
Q. If I only have access to 15 heroes, will I be at a disadvantage in game modes like Single Draft and Banning Pick?
Certain game modes in HoN were designed around having access to the full hero pool. For these modes, we've created Tokens and Passes. Single Draft, All Random, Banning Pick, and Banning Draft require either a Token or a Game Pass to play.
Game Passes let you play these modes for a certain amount of time, as much as you want, playing any hero you want. Tokens allow you to play, and will get spent if you choose a hero you do not normally own. This allows us to guarantee that, in these game modes, all of your teammates are capable of choosing that critical counter-pick hero, instead of having strategy be limited by a restricted hero pool.
You'll get some Tokens for free when you become a Verified account. Aside from that, Tokens and Passes can be purchased via the in-game store.
Q. Can I still get a Legacy account?
No. These accounts are no longer available.
Q. Do I have to purchase heroes with real money if I want a hero not in the Hero Pool?
No. You can earn heroes by simply playing the game. However, if you would like to get a hero quicker, you can buy Gold Goblin Coins at http://www.heroesofnewerth.com/ purchase.
Q. What are HoNs system requirements?
You can find the system requirements at http://www.heroesofnewerth.com/specs_pop.html.

Tuesday, July 26, 2011

Monkey King - Hero Guide - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Monkey King Hero Spotlight where you have knowledge of what Monkey King can do( for sure he can do a lot!) and how to play him.

In this Monkey King HON Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video.

   


The Monkey King excels at close-range combat, "comboing" his abilities in quick succession to keep an opponent disoriented and disabled. In order to truly optimize his early/mid game damage output and mobility, he requires a sizeable mana pool to frequently use his abilities. Buying a Bottle or Blood Chalice will help to ensure he will always have mana for the early game. A Nullstone or Shrunken Head can help you survive against casters if you wish to play more defensively, while a Ghost Marchers and Frostburn combo can launch you past the 500 movement speed mark by the time you are level 16. In general, your luxury items should focus on both keeping you alive and maintaining good damage output. You will want to skill Heavenly Vault primary, as it will be the greatest source of damage output. As your secondary skill, you can either level Illusive Dash or Wan Jin Slam to max, depending on whether you want additional mobility or simply want reliable damage on your disable. Whichever route you go, you should always put at least one point in all three abilities for combo purposes, and pick up Flying Nimbus as soon as possible.

Tuesday, July 12, 2011

Revenat - Hero Guide and Spotlight - HON Tutorial - Heroes of Newerth


S2Games provided on their YouTube Channel a really nice Revenant Hero Spotlight where you have knowledge of what Revenant can do( for sure he can do a lot!) and how to play him.

In this Revenant Hero Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video..

As an intelligence hero, Revenant benefits from any intelligence items that provide mana regen and stats such as Sheepstick, Hellflower, Tablet of Command, Codex (works well with his magic armor reduction), and steamboots for extra attack speed. Even with very few items, Revenant can make full use of the spell bonuses his ultimate provides, and can roam the game supporting his team with very few items. 

Friday, July 8, 2011

Drunken Master - Hero Guide and Spotlight - HON Tutorial - Heroes of Newerth

Update: Drunken Master guide and Spotlight



Drunken Master is only up on the Test Client for now, but there is a great chance it will be the next new Hero to be released by S2.

Here is a text posted by S2 Staff Member Diva.

This section of the Drunken Master blog will focus on his pre-test patch iteration internally here at the S2 office, as well as his test client iteration.


Behind Closed Doors in the Smoke Filled Room:


When we first started the poll for which hero to focus on in this dev blog series, many players expressed concerns about the alternate mana mechanic that was meant to be used on Drunken Master. This outcry grew yet louder when the design doc was unveiled in the first episode of the dev blog, and we took it to heart. We were ourselves initially skeptical of the alternate mana mechanic; I personally was not sure how integral to the hero's design and feel the mechanic was, and whether its benefits outweighed the negatives. So we sat down over several lunches and discussed the merits of the "drunk bar" over a standard mana bar, as well as potential alternatives. The main alternatives that were presented were:





  1. Create a third bar on top of mana and health for this hero
  2. Make Drink give charges that were expended from and kept in a state
  3. Ditch the entire concept of pre-drinking and drink charges impacting the hero
  4. Make Drinking restore mana, and mana be the sole resource
After much deliberation, we came to the conclusion that the alternate mana mechanic was not what drove the hero; the hero's defining characteristics that shape his feel come from the abilities themselves, not how they are cast or enhanced. We did, however, want to keep the drinking = getting progressively more drunk = more potential power dealio. We went with option 2, making Drink give charges that are used from and kept in a state. While it injects a tertiary resource for players to manage, and requires maintenance and static periods (whereas the hero's other abilities really encourage unpredictable, mobile play), we feel that it adds depth to the character and really pounds in the feeling that you're playing a true drunken brawler.


Initial Testing and Reception:


When Drunken Master was first put into the test client, his temp art was... bad. I'm not nearly as good with temp art as Nome is, and I couldn't find anything suitable in the modders section. This contributed to an awkward feel for the hero. It's truly amazing how much art contributes to how a hero feels and plays, and for that I am incredibly grateful that we have AMAZING artists on staff here at S2. This didn't stop us from getting some good feedback and data though! People liked the idea of a drunk dude punching enemies. It's supposed to be cool or something.

Out of the gate, Drunken Master did great in lane. We expected this- Lunge is a fast initiation ability from range that both stuns and displaces enemies, and Stagger is an early disjoint and approach tool. Initial test builds ranged from maxing Drink early (1-4-1), which I adopted as my personal favorite, and ignoring Drink entirely to max Lunge and Stagger. All builds picked up Numb to Pain when available, as it provides immunity to all forms of CC. The hero often dominated lanes, hit a lull period in the midgame, and if allowed to peak, peaked high in the late game.



Change through Testing, Prettifying through Blacryu:

Luckily for my artistically handicapped self, Blacryu made a model to serve as temp art for Drunken Master. You guys can find it in the mods section- it's freaking fantastic. This helped HUGELY, as the hero now had the proper feel and look to him. Thanks again Blacryu!

Although Drunken Master dominated his lane, we found through much testing that he had a difficult time farming up and retaining his high effectiveness. The combination of his difficulty and high item dependence made him a tough hero to get through the mid game and to his peak. Many builds were toyed with; straight Insanitarius, tanking with HotBL, straight Frostburn, etc. The hero just needed too much: attack speed, movement speed, extra beefiness, and damage are all crucial to this kind of hero. To remedy some of this, we gave him a series of buffs, as well as toning down his lane dominance with Lunge:


  • Stagger now deals minor physical damage in the AoE that he staggers to
  • Stagger's drunk damage and move speed enhancement lasts for 4 seconds, up from 2.5 seconds
  • Numb to Pain now gives (5/10/15)% Movement Speed
  • Drink channels for up to 3 seconds, down from 4, and gives more per second to compensate
  • Lunge mana cost from 90 to 120
With these changes, I'd still peg Insanitarius as a great early pickup, but defensive items make him really difficult to bring down. In a recent test game, one of our competitor-level players, JoshP, built Nullstone and HotBL on Drunken, and was nearly impossible to take down. Straight Frostburn still sounds really appealing, as that early strength is very nice and the slow application works with Lunge's double attack. We'll see how the hero shapes up moving forward, as we aim to complete testing on him and get him to a balanced and fun state!

[S2]DivA
S2 Staff Member 
    
 Will be waiting for Drunken Master to be released for all to make a decent guide and introduction to the new Hon Hero Drunken Master.

Friday, July 1, 2011

Emerald Warden - Hero Guide and Spotlight - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Emerald Warden Hero Spotlight where you have knowledge of what Emerald Warden can do( for sure she can do a lot!) and how to play him.

In this Emerald Warden Hero Guide you will see what skills this hero has. So if you wonder how to play her or how her skills work, watch this video.


Tuesday, June 21, 2011

Amun Ra - Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Amun Ra Hero Spotlight where you have knowledge of what Amun Ra can do( for sure she can do a lot!) and how to play him.

In this Amun Ra Hero Guide you will see what skills this hero has. So if you wonder how to play her or how her skills work, watch this video.

Parasite - Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Parasite Hero Spotlight where you have knowledge of what Parasite can do( for sure he can do a lot!) and how to play him.

In this Parasite Hero Guide you will see what skills this hero has. So if you wonder how to play him or how the skills work, watch this video..

Friday, May 20, 2011

Martyr Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Martyr Hero Spotlight where you have knowledge of what Martyr can do( for sure she can do a lot!) and how to play him.

In this Martyr Hero Guide you will see what skills this hero has. So if you wonder how to play her or how her skills work, watch this video.

Monday, May 9, 2011

Hon hero roles - Defenition and meaning

Pusher: A hero that specializes in taking down towers quickly and destroying buildings. They also can be good at killing creep waves quickly.
Ganker: A hero that moves from lane to lane trying to kill heroes for monetary gain as well as ruining that players income. A good ganker can continue to kill a carry to prevent them gaining money and carrying their team. A ganker normally succeeds due to massive burst damage or exceptionally strong disables
Hard/Carry: A hero that scales well with items that has the potential to deal massive DPS that can easily be used to kill several players in a 2v1 or even 3v1 or higher late game. They are generally very fragile. This means they normally farm as much as possible so they become very strong lategame (Think Twitch). They generally have spells that suck early making them very weak in the laning phase, there are exceptions.
Semi Carry: A hero somewhere between a ganker and a carry. They can gank and move around the map. They dont really have scaling skills but their ability to dominate early means they can quickly rake in large amounts of money to get an item advantage.
Support: The players with heals, utility and other helpful doodads. Dont really lump in any damage but make up for it with other uses
Intiator: This is what LoL would call a tank. In HoN the term tank is generally laughed at because nobody will target a hero that has no threat after walking in, because of this HoN initiators are not necessarily tanky but generally have exceptional AoE damage or disables so they can set up brilliant team victories. The video is of tempest (very squishy) flashing in and slowly dragging them into a black-hole at his feet to disable them. His team, then spams their AoE and wins the fight easily. In LoL as spells are a lot weaker per cast and champions are a lot harder to kill, having a tanky hero walk in to sight and initiate is a lot more viable.
Roamer: A hero that ganks from level 1. They generally avoid staying in a lane and hop around the map setting up kills. This is an exceptionally hard role to play and is only seen at the pinnacle of top games.
Jungler: The neutrals in HoN are badass and without the use of smite means that 90% of the pool are unable to neut. Jungling is also a less favorable start because 2v1 laning in HoN means that you have 2 people attempting to deny you and kill you. Also i will note here there is no dragon, golem, lizard, baron buff. Neutrals are just killed for the money.
Babysitter: There job is to lane with a hardcarry, get 0 creeps, spend the whole game warding. They end the game with a negative score more often than not, but provide safe farm for the hardcarry who then steamrolls the opposition. The least selfish role which all the attractive people play.
Anti-Carry: I am sure i will cop some flak for writing this one, but still. An Anti-carry is a hero that can shutdown a carry even though they are at their prime. They normally end up being played like carries because they revolve around bash/stun mechanics. The best example is chronos, who has a very medi-ocre DPS but because of his bash can beat much harder carries in a 1v1.

Tuesday, May 3, 2011

Flux Hero Guide - HON Tutorial - Heroes of Newerth

Will release the guide and information as soon as it comes out.


So far the the only thing we know about Flux(the new hon hero going to be released next Friday) is that it is a Ranged Strength hero.

The hero Spotlight:

Thursday, April 21, 2011

Silhouette Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Silhouette Hero Spotlight where you have knowledge of what Silhouette can do( for sure she can do a lot!) and how to play her.

In this Silhouette Hero Guide you will see what skills this hero has. So if you wonder how to play her or how her skills work, watch this video.


Will make a full guide / tutorial when I have time and more knowledge about this hero. Waiting for Friday :D

Saturday, April 16, 2011

Tremble Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Tremble Hero Spotlight where you have knowledge of what Tremble can do( for sure he can do a lot!) and how to play him.

In this Tremble Hero Guide you will see what skills this hero has. So if you wonder how to play him or how is skills work, watch this video.

 


 This is a awesome hero to play mid(the only was to semi-counter him is by buying invis wards, and that will seriously impact on the opponent items. If you like a strong ganker you should give tremble a try!

Thursday, April 7, 2011

Nomad Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Nomad Hero Spotlight where you have knowledge of what Nomad can do( for sure he can do a lot!) and how to play him.

In this Nomad Hero Guide you will see what skills this hero has. So if you wonder how to play him or how is skills work, watch this video.



 This is a awesome hero to play mind tricks with your opponents! Will make a full guide / tutorial when I have time and more knowledge about this hero. Waiting for Friday :D

Tuesday, April 5, 2011

First look at the Nomad, Heroes of Newerth new Hero - HON

 

S2 Games breaks down the Nomad:

Role: The Nomad is an elusive melee semi-carry that puts an emphasis on the player’s decision-making and reflexes over raw, head-on damage output. His skills are designed to reward and complement players who prefer to outplay their opponents by way of deception and guile.
  • Sandstorm: When Sandstorm is activated, the Nomad conjures a whirling cyclone of dust around him that envelops himself and nearby allies in a shroud of invisibility. In addition, they receive a significant movement speed bonus, while enemies within the sandstorm lose movement speed. This duality allows for Sandstorm to be a very useful tool for both chasing and escaping. An ally in need can be hidden from opponents and escorted to safety, or the skill may be used to initiate upon the opposing team. Because the enemy cannot see under the Sandstorm, they never know how many of you are approaching.
  • Mirage Strike: Leveling up Mirage Strike grants two sub-abilities: True Strike and Mirage Strike. True Strike will cause the Nomad to charge recklessly at an opponent, dealing high physical damage and increasing his attack speed. Mirage Strike will cause the Nomad to become invisible and send an illusion to perform the charge in his stead. Proper use and a mixture of True Strike and Mirage Strike is what will keep your opponents on their toes. By never allowing them the luxury of knowing whether you’re really charging at them, you can take the opportunity to deal extra damage.
  • Wanderer: The Nomad’s passive ability charges his sword with the sand around him as he moves. With each 100 distance traveled, his next attack gains a significant boost to attack damage. This ability allows him to deal very high damage when coupled with Mirage and True Strike. It also means that when he chases an opponent, he is constantly charging up Wanderer for his next attack.
  • Edge Counter (Ultimate): Edge Counter is the Nomad’s greatest asset in a large-scale battle, as it can often be the difference between winning or losing an encounter. When activated, Edge Counter puts the Nomad in a one-second state of stasis. If he is attacked, damaged, or spell casted upon by an enemy hero during this state, the Nomad shrugs the attack off and counters his assailant with a massive wave of sand, dealing high magic damage and stunning anyone in its wake. His stunned opponents then become vulnerable to a volley of attacks from True Strike. 

PC Gamer’s take

The Nomad seems like the perfect fit for players that enjoy engaging in morale-crushing mind-games with their opponents. Mirage Strike alone can plant the seed of fear into the opponent, who’ll constantly feel harassed even when you’re merely sending illusions their way. The invisibility granted by Sandstorm only compounds the paranoia in the enemies’ minds; any sign of your desert winds will send them packing, fearful of just how many heroes could be poised to strike inside of them. This should also function as an amazing decoy ability; you can act as if you’re about to launch a gank on one side of the map, while your team takes out an undefended tower on the opposite side.
Edge Counter is the icing on the mind-game cake. This ability really resonates with me as a fighting game fan: it seems like the MOBA equivalent of Street Fighter III’s counterhits or parries. Split-second timing will be greatly rewarded, while popping it at the wrong moment will strip you of the ace up your sleeve. Just having it available and not on cooldown will make your enemies hesitant to attack you, lest they unleash your devastating AoE stun. That leaves you free to slash through the opposing heroes and protect your allies with Sandstorm as necessary.
The Nomad seems like the ultimate “Gotcha!” hero, enabling masterful players to run circles around those who aren’t prepared for his trickery. The Nomad is slated for release this Friday;

Thursday, March 24, 2011

$10 HoN Account Sale and Double Matchmaking Coin Weekend

From Thursday, March 24 at 12 PM EST through Sunday, March 27 at 11:59 PM EST, new HoN accounts will only cost $10! If you haven’t purchased HoN yet or you have friends who have been waiting, this is the time!

To make this weekend even better, you and your friends will be earning DOUBLE the coins by playing Matchmaking! So cancel your plans; this weekend is a HoN Weekend!

Purchase A $10 Account Now


well lets just say i paid $30 and i have no regrets.

Sunday, March 20, 2011

Defiler Hero Guide - HON Tutorial - Heroes of Newerth

If you played DotA and remember Death Prophet, you should have an idea how to play Defiler in HoN . Defiler is an easy hero to counter(with Shrunken Head) at late middle game, but in the other hand it is one of the best pushers and "tower killers"  in the game so that all your chances and push towers as son as you get your ulti. This Defiler tutorial should give you the basics of how to play this hero.

Defiler is a great yearly/mid game hero with an amazing AOE ultimate that gives you the abylity to take towers really fast at low levels but at end game she is only usefull if you take a good item build a because of his silence, a good item build is what i  call a semi-tank/disabler so it is important that you manage to a lot of towers since you will need the gold. Defiler can mid since she has a awesome harraz but most of the times you will have better options for mid on your team and Defiler  can take any lane easy.


Wave of Dead

Activation [Q]
Target Position - Enemy Units
Type: Magic
Range: 600
Mana Cost: 105/120/140/165
Cooldown 9 secondsDeals 100/175/250/300 Magic Damage to each target in a cone.
Notes: Early game, this skill is great for harassing/lasthitting, as it has low cooldown, and due to your good Intelligence gain, with a Bottle and Chalice, you will always have mana for this. Midgame, the 5 second cooldown makes this skill deal pretty good damage to enemies, also providing you good farm. Late game this skill loses its power, as it deals almost no damage to heroes(magic armor).
Note: The cast range of this spell is 600, but it flies as long as 1210 range

Grave Silence

Activation [W]
Target Position - Enemy Units
Type: Magic
Range: 900
Radius: 200/275/350/350
Mana Cost: 80/70/60/50Cooldown: 14 seconds< Applies Grave Silence to targets in radius for 3/4/5/6 seconds. Grave Silence Effects
Silenced

Notes:Early game, this isn't too useful, as you can't max this skill or you lack movement speed and damage, one point can however mean difference between life and death for yourself, or your enemy. Mid game, this skill becomes very useful, as your enemies can't do anything after you put this on and rush in. Lategame, the huge radius of this spell, and the 6 second silence, makes every hero without an item to dispel this, to be practically useless in teamfights.
Note: Low cooldown makes this spammable mid to late game.

Power in Death
Increases Movement Speed by 2.5/5/7.5/10%
Wave of Death:
Decreases cooldown by 1/2/3/4 second(s)
Reduces Mana cost by 5/10/15/20
Grave Silence:
Decreases cooldown by 0/1/2/3 second(s)
Unholy Expulsion:
Adds 1/2/3/4 spirits to level 1 Unholy Expulsion
Adds 1/3/4/6 spirits to level 2 Unholy Expulsion
Adds 0/2/4/7 spirits to level 3 Unholy Expulsion
Unholy Explosion
Activation [R]
Self
Type: Superior Magic
Mana cost: 200/300/400
Cooldown: 100 seconds
Spawns several spirits for 30 seconds that will attack nearby enemies, or will attack one target if you attack that target directly. Upon completion, the spirits will return to you and heal you for 25% of the damage they dealt.
 Notes:This skill is what makes Defiler a beast in pushing, and deal devastating DPS. Early game, its great for pushing the first tier towers, and killing anybody who dares to challenge you. Same goes for mid game, except second tier towers, and it begins to deal huge damage in teamfights. As for lategame, the spirits are great for pushing raxxes, and for teamfights.
Notes:
-They are very good for destroying gadgets (e.g. Arachna's Spiderling, Pollywog's Wards, Slither's Wards, Engineer's Ultimate, Engineer's Turret, Bombardier's Bomb (when grounded),...)
-If a enemy hero has Barbed Armor activated, and your ultimate hits him/her, you lose the reflected damage from your HP
The spirits:
-43-48 Physical Damage
-2 second attack cooldown
-400 Movespeed
-720 Turnrate
-600 aggrorange (automatically attack units in this range)
-Attack Range of 10
-They follow you after TP
-Chase for 2000 range, if they go any further from the Defiler, they will be teleported next to her
-Heal for 25% of the damage they've done when the 30 second has gone past.


Skill Build

1. Wave of Death
2. Grave Silence
3. Wave of Death
4. Power in Death
5. Wave of Death
6. Unholy Expulsion
7. Wave of Death*
8. Power in Death
9. Power in Death
10. Power in Death*
11. Unholy Expulsion
12. Grave Silence
13. Grave Silence
14. Grave Silence*
15. Attribute Bonus
16. Unholy Expulsion*
17. Attribute Bonus
18. Attribute Bonus
19. Attribute Bonus
20. Attribute Bonus
21. Attribute Bonus
22. Attribute Bonus
23. Attribute Bonus
24. Attribute Bonus
25. Attribute Bonus*
* Means that the ability is at its maximum skill level

will do the item build asap

Thursday, March 17, 2011

Valkyrie Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Valkyrie Hero Guide as a Hero Spotlight where you have knowledge of what Valkyrie can do and how to play her.

In this Valkyrie Hero Guide you will see what skills this hero has and the recommended item/skill builds to make. So if you wonder what items are good for Valkyrie, how to play her or what skills to take first, watch this video.

Sunday, March 13, 2011

Balphagore Hero Guide - HON Tutorial - Heroes of Newerth

S2Games provided on their YouTube Channel a really nice Balphagore Hero Guide as a Hero Spotlight where you have knowledge of what Balphagore can do( for sure he can do a lot!) and how to play him.

In this Balphagore Hero Guide you will see what skills this hero has and the recommended item/skill builds to make either for mid lane and for side lanes. So if you wonder what items are good for Balphagore, how to play him or what skills to take first, watch this video.


This is a really awesome movie guide so i wont be doing a written one. I really recommend that you watch it.

Monday, March 7, 2011

Soulstealer Hero Guide - HON Tutorial - Heroes of Newerth

If you played DotA and remember Shadow Fiend, you should have an idea how to play Soulstealer in HoN. Soulstealer is one of the best gankers/dpsers in the game so if you do your job(level up fast/ gank often) at early/middle game your team should be victorious. This Soulstealer tutorial should give you the basics of how to play this hero.


Soulstealer main role is gaking. His amazing sight range at night is of 1200(average is 800) so you can often start a gank without the enemy hero even lay eyes on you. Try to gank at night since you have this great advantage. But Soulstealer is also a good initiator, if you lack a prime initiator in your team, Soulstealer can do the job, just have all your souls pk in and use your ultimate. Since Soulstealer has a pretty high damage on attack (thanks to the souls and his removing armor aura), if you farm well and out level your enemies Soulstealer can also carry the game.

Skills:

Demon Hand
Action: Facing
Type: Enemy Units
Range: 250 / 450 / 650
Radius: 275
Cast Time: 0.65 Seconds / 0.35 Seconds Backswing (Can be canceled.)
Mana Cost: 75
Cooldown: 10 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 75 / 150 / 225 / 300 Magic damage to each target in radius.

This spell has three activations, each with a different range(300, 500 and 700). It is great for nuke, harass and farm early on. At mid game this skill is still used for nuking/farming. At late in the game, this skill wont be effective, since creeps grown stronger at 35 min and they don´t die anymore with 2 nukes,at this point your auto-attacks should do a great amount of damage and the skill wont do as much damage as the enemies will have magic armor so you rather use your auto-attacks.

Soulsteal


Action: Passive
Required Level: 1 / 3 / 5 / 7
On Kill
Adds one charge

Adds 2 damage per charge to attacks. Dying will cause you to lose half of your charges.
Maximum of {8,15,23,30} Souls.

You get 1 charge with added +2 bonus damage. Every time you kill something, you get a charge. The skill is mainly used to boost your last hitting while laning, and to maximise your ulti's damage.

Dread

Action: Passive
Required Level: 1 / 3 / 5 / 7
Aura Effects
Radius: 900
Target: Enemy Units
-2 / -3 / -4 / -5 Armor

Dread is the skill that makes the difference in late game, the effect of a "free" Shield Breaker makes Soulstealer so strong hero in late game and able to kill hard carries. If you are getting Shroud instead of pk prevent getting this until late game. Because this ability also shows the enemy that you are near them when you are stealth with Assassins Shroud as it has the Aura debuff.

Soul Burst

Action: Target Self
Type: Magical
Cast Time: 1.4 Seconds
Mana Cost: 150 / 175 / 200
Cooldown: 120.0 / 110.0 / 100.0 Seconds
Required Level: 6 / 11 /16Activation
Releases one torrent for every 2 souls that the Soulsteal ability currently has.

Each torrent deals 80 / 120 / 160 Magic damage. Applies Soul Burst to enemies in radius for 5 seconds.

Soul Burst Effects
-15 / -20 / -25% Base Damage
15 / 20 / 25% Movement Slow

This attack is devastating as soon as you are level 11 and have the skill at level 2. The best and really only way you should use this Ultimate is either with a Portal Key or Assassins Shroud. Portal Key to blink in or Assassins Shroud to sneak in and set off. Another item that is very useful for successfully getting of Soul Stealer's ultimate is shrunken head.

Skill build:

    1.  Soulsteal
    2.  Demon Hand
    3.  Demon Hand
    4.  Soulsteal
    5.  Demon Hand
    6.  Soulsteal
    7.  Demon Hand
    8.  Soulsteal
    9.  Dread/Stats/Soul Burst
    10.  Soul Burst/Stats/Dread
    11.  Soul Burst
    12.  Dread/Stats
    13.  Dread/Stats
    14.  Dread/Stats
    15.  Stats
    16.  Soul Burst
    17.  -25 Stats/Dread
First you will max Hand and Soulsteal to make you stronger in early game. You will also take stats once in a while to get that few hit points extra. Start using your ultimate at mid game that's why you will only level it at level 10 and not straight at 6.  You wont need Dread until you farm some item that gives you attack speed and the aura will most likely show you to enemies and prevent you from ganking.

Item Build:


Starting Items:




you should get your bottle as son as possible.


Early/Mid game:

or


Mid/Late game:



Luxury Items:


Soulstealer belongs in the mid lane. You have all the key ingredients to pown hard with Soulstealer. So if you gank properly,and manage to follow this Item and skill build you can take your team to victory.

Hope this guide was of help, for improvements to this guide just leave the tips on comment bellow ;)